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日本文化に惨敗する韓流

閲覧数 : 133
KO 75 saฺyoonarayo 2,811,753

日本文化 vs 韓国文化 1年間の世界売り上げ


韓国
Dungeon Fighter     1兆6800億ウォン(2018 ※1)
Cross Fire         1兆4560億ウォン(2018 ※2)
PUBG               1兆1513億ウォン(2018 ※3)
Lineage2        1兆976億ウォン  (2017 ※4)
Maple Story         3124億ウォン(2017 ※5)
BTS事務所            2300億ウォン(2018 ※6)

日本
Play Station4       7兆7280億ウォン(2016 ※7)
Nintendo Switch        5兆1363億ウォン(2017 ※8)
Pokemon            約5兆0000億ウォン(2016 ※9)
Pokemon GO               1兆4560億ウォン(2018 ※10)
FGO              1兆3440億ウォン(2018 ※11)
Monster Strike         1兆1200億ウォン(2018 ※12)
Dragon Ball              9858億ウォン(2017.4-2018.3 ※13)
Gundam                 6877億ウォン(2017.4-2018.3 ※14)
Monster Hunter:World         4702億ウォン(2018 ※15)
Puzzle & Dragons          4763億ウォン(2017 ※16)
One Piece               2960億ウォン(2017.4-2018.3 ※17)


1ドル=1120ウォン
1円=10.07ウォン






(※1)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※2)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※3)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※4)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf

(※5)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf

(※6)https://news.joins.com/article/22959664

(※7)PS4($325) x 1600万台 + PS4PRO($425) x 400万台 = $69億 = 7兆7280億ウォン

PS4年間売り上げ = 2000万台
http://jp.gamesindustry.biz/article/1804/18042702/

PS4の売り上げ比率 = PS4が8割、PS4PROが2割
http://blog.livedoor.jp/toshiboking/archives/22453235.html

(※8)$300 x 1486万台 = $4.586B = 5兆1363億ウォン

https://www.famitsu.com/news/201801/31150873.html

(※9)アジア以外の売り上げ = $3.3B = 3兆6960億ウォン
http://www.licensingexpochina.com/Portals/12/Image/Top 150 Global Licensors.pdf?ver=2017-07-06-090804-330

日本の売り上げ = $63520m = 7114億ウォン
https://en.wikipedia.org/wiki/The_Pokemon_Company

日本以外のアジアの売り上げ = 不明。5000億ウォン前後?

(※10)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※11)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※12)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※13)https://gamebiz.jp/?p=210384

(※14)https://gamebiz.jp/?p=210384

(※15)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※16)https://www.famitsu.com/news/201712/08147606.html

(※17)https://gamebiz.jp/?p=210384


原文を見る

일본 문화에 참패하는 한류

일본 문화 vs 한국 문화 1년간의 세계 매상


한국
Dungeon Fighter     1조 6800억원(2018 ※1)
Cross Fire       1조 4560억원(2018 ※2)
PUBG           1조 1513억원(2018 ※3)
Lineage2        1조 976억원 (2017 ※4)
Maple Story        3124억원(2017 ※5)
BTS 사무소          2300억원(2018 ※6)

일본
Play Station4      7조 7280억원(2016 ※7)
Nintendo Switch    5조 1363억원(2017 ※8)
Pokemon        약 5조 0000억원(2016 ※9)
Pokemon GO   1조 4560억원(2018 ※10)
FGO          1조 3440억원(2018 ※11)
Monster Strike     1조 1200억원(2018 ※12)
Dragon Ball       9858억원(2017.4-2018.3 ※13)
Gundam           6877억원(2017.4-2018.3 ※14)
Monster Hunter:World 4702억원(2018 ※15)
Puzzle & Dragons     4763억원(2017 ※16)
One Piece         2960억원(2017.4-2018.3 ※17)


1 달러=1120원
1엔=10.07원






(※1) https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※2) https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※3) https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※4) http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf

(※5) http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf

(※6) https://news.joins.com/article/22959664

(※7) PS4($325) x 1600만대 + PS4PRO($425) x 400만대 = $69억 = 7조 7280억원

PS4 연간 매상 = 2000만대
http://jp.gamesindustry.biz/article/1804/18042702/

PS4의 매상 비율 = PS4가 8할, PS4PRO가 2할
http://blog.livedoor.jp/toshiboking/archives/22453235.html

(※8)$300 x 1486만대 = $4.586B = 5조 1363억원

https://www.famitsu.com/news/201801/31150873.html

(※9) 아시아 이외의 매상 = $3.3B = 3조 6960억원
http://www.licensingexpochina.com/Portals/12/Image/Top 150 Global Licensors.pdf?ver=2017-07-06-090804-330

일본의 매상 = $63520m = 7114억원
https://en.wikipedia.org/wiki/The_Pokemon_Company

일본 이외의 아시아의 매상 = 불명.5000억원 전후?

(※10) https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※11) https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※12) https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※13) https://gamebiz.jp/?p=210384

(※14) https://gamebiz.jp/?p=210384

(※15) https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※16) https://www.famitsu.com/news/201712/08147606.html

(※17) https://gamebiz.jp/?p=210384


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