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日本文化 vs 韓国文化 世界売り上げ

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KO 5  Wildboy 2,811,753


日本文化 vs 韓国文化 1年間の世界売り上げ

韓国
Dungeon Fighter     1兆6800億ウォン(2018 ※1)
Cross Fire         1兆4560億ウォン(2018 ※2)
PUBG               1兆1513億ウォン(2018 ※3)
Lineage2        1兆0976億ウォン(2017 ※4)
Maple Story        3124億ウォン(2017 ※5)
BTS               2300億ウォン(2018 ※6)

日本
Play Station4        7兆7280億ウォン(2016 ※7)
Nintendo Switch         5兆1363億ウォン(2017 ※8)
Pokemon             約5兆0000億ウォン(2016 ※9)
Pokemon GO                1兆4560億ウォン(2018 ※10)
Dragon Ball          1兆4024億ウォン(2018.4-2019.3 ※11)
FGO               1兆3440億ウォン(2018 ※12)
Monster Strike          1兆1200億ウォン(2018 ※13)
Gundam                 7854億ウォン(2018.4-2019.3 ※14)
Puzzle & Dragons          4763億ウォン(2017 ※15)

Monster Hunter:World       4702億ウォン(2018 ※16)
One Piece                 3807億ウォン(2017.4-2018.3 ※17)









(※1)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※2)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※3)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※4)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf

(※5)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf

(※6)https://news.joins.com/article/22959664

(※7)PS4($325) x 1600万台 + PS4PRO($425) x 400万台 = $69億 = 7兆7280億ウォン

PS4年間売り上げ = 2000万台
http://jp.gamesindustry.biz/article/1804/18042702/

PS4の売り上げ比率 = PS4が8割、PS4PROが2割
http://blog.livedoor.jp/toshiboking/archives/22453235.html

(※8)$300 x 1486万台 = $4.586B = 5兆1363億ウォン

https://www.famitsu.com/news/201801/31150873.html

(※9)アジア以外の売り上げ = $3.3B = 3兆6960億ウォン
http://www.licensingexpochina.com/Portals/12/Image/Top 150 Global Licensors.pdf?ver=2017-07-06-090804-330

日本の売り上げ = $63520m = 7114億ウォン
https://en.wikipedia.org/wiki/The_Pokemon_Company

日本以外のアジアの売り上げ = 不明。5000億ウォン前後?

(※10)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※11)https://gamebiz.jp/?p=210384


http://corp.toei-anim.co.jp/ir/materials/library.php?y=2018


(※11)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue


(※13)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※14)https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/9172?entry_id=6242

(※15)https://www.famitsu.com/news/201712/08147606.html


(※16)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※17)https://gamebiz.jp/?p=210384


http://corp.toei-anim.co.jp/ir/materials/library.php?y=2018



1ドル=1120ウォン
1円=10.07ウォン

原文を見る

일본 문화 vs 한국 문화 세계 매상


일본 문화 vs 한국 문화 1년간의 세계 매상

한국
Dungeon Fighter     1조 6800억원(2018 ※1)
Cross Fire       1조 4560억원(2018 ※2)
PUBG           1조 1513억원(2018 ※3)
Lineage2        1조 0976억원(2017 ※4)
Maple Story        3124억원(2017 ※5)
BTS            2300억원(2018 ※6)

일본
Play Station4     7조 7280억원(2016 ※7)
Nintendo Switch  5조 1363억원(2017 ※8)
Pokemon       약 5조 0000억원(2016 ※9)
Pokemon GO 1조 4560억원(2018 ※10)
Dragon Ball     1조 4024억원(2018.4-2019.3 ※11)
FGO         1조 3440억원(2018 ※12)
Monster Strike   1조 1200억원(2018 ※13)
Gundam         7854억원(2018.4-2019.3 ※14)
Puzzle & Dragons   4763억원(2017 ※15)

Monster Hunter:World 4702억원(2018 ※16)
One Piece      3807억원(2017.4-2018.3 ※17)









(※1)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※2)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※3)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※4)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf

(※5)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf

(※6)https://news.joins.com/article/22959664

(※7) PS4($325) x 1600만대 + PS4PRO($425) x 400만대 = $69억 = 7조 7280억원

PS4 연간 매상 = 2000만대
http://jp.gamesindustry.biz/article/1804/18042702/

PS4의 매상 비율 = PS4가 8할, PS4PRO가 2할
http://blog.livedoor.jp/toshiboking/archives/22453235.html

(※8)$300 x 1486만대 = $4.586B = 5조 1363억원

https://www.famitsu.com/news/201801/31150873.html

(※9) 아시아 이외의 매상 = $3.3B = 3조 6960억원
http://www.licensingexpochina.com/Portals/12/Image/Top 150 Global Licensors.pdf?ver=2017-07-06-090804-330

일본의 매상 = $63520m = 7114억원
https://en.wikipedia.org/wiki/The_Pokemon_Company

일본 이외의 아시아의 매상 = 불명.5000억원 전후?

(※10)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※11)https://gamebiz.jp/?p=210384


http://corp.toei-anim.co.jp/ir/materials/library.php?y=2018


(※11)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue


(※13)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue

(※14)https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/9172?entry_id=6242

(※15)https://www.famitsu.com/news/201712/08147606.html


(※16)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※17)https://gamebiz.jp/?p=210384


http://corp.toei-anim.co.jp/ir/materials/library.php?y=2018



1 달러=1120원
1엔=10.07원

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