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KJCLUB 한일 문화교류에 오신 것을 환영합니다.

일본 문화 vs 한국 문화 세계 매상

조회수 : 284
KO 255 sayoοnarayo 126,882

한국 대중문화 연간 매상


NEXON 2조 7611억원 (2019)
Netmarble 2조 2600억원 (2019)
NCSOFT 1조 7012억원 (2019)
SM 6122억원 (2018)
Bighit 5872억원 (2019)
YG 2858억원 (2018)
JYP 1248억원 (2018)


일본 대중문화 연간 매상

Anime 24조 2377억원 (2019)
Sony(Game) 21조 9733억원 (2019)
Nintendo 14조 5388억원 (2019)
Bandai Namco 8조 433억원 (2019)
SEGA Sammy 4조 777억원 (2019)
Pokemon 3조 7500억원 (2016)
SQUARE ANIX 2조 8944억원 (2019)
AVEX 1조 5044억원 (2019)
Dragon Ball 1조 4988억원 (2019)

Gunho 1조 1266억원 (2019)
동물의 숲 9897억원 (2020/3/20 - 2020/5/07)
Gundam 8677억원 (2019)
Onepiece 3877억원 (2019)
NARUTO 1111억원 (2019)


(*Manga = 불명)




https://gamebiz.jp/?p=259834
https://prtimes.jp/main/html/rd/p/000001063.000007736.html
https://www.newsngame.com/ArticleView.asp?artice_id=20200212101154
https://ko.wikipedia.org/wiki/SM_엔터테인먼트
https://en.wikipedia.org/wiki/Big_Hit_Entertainment
https://s.japanese.joins.com/JArticle/251683?sectcode=740&servcode=700
https://animeanime.jp/article/2018/12/10/41996.html
https://www.4gamer.net/games/990/G999027/20200513074/
https://www.4gamer.net/games/999/G999905/20200507129/
https://gamebiz.jp/?p=267157
https://www.segasammy.co.jp/japanese/pdf/release/202003_3q_hosoku_20200205_final_j_.pdf
https://www.licensingexpochina.com/Portals/12/Image/Top 150 Global Licensors.pdf?ver=2017-07-06-090804-330
https://www.nikkei.com/article/DGXLRST0411957T10C20A5000000/
https://gamebiz.jp/?p=267176
https://www.nikkei.com/article/DGXLRST0414430U0A510C2000000/
https://kigyolog.com/company.php?id=130
https://news.yahoo.co.jp/byline/kawamurameikou/20200507-00177433/
https://gamebiz.jp/?p=267176

번역문보기

日本文化 vs 韓国文化世界売上げ

韓国 大衆文化  年間売上げ


NEXON       2兆7611億ウォン (2019)
Netmarble     2兆2600億ウォン (2019)
NCSOFT       1兆7012億ウォン (2019)
SM             6122億ウォン (2018)
Bighit           5872億ウォン (2019)
YG             2858億ウォン (2018)
JYP           1248億ウォン (2018)
 

日本 大衆文化  年間売上げ

Anime         24兆2377億ウォン (2019)
Sony(Game)    21兆9733億ウォン (2019)
Nintendo       14兆5388億ウォン (2019)
Bandai Namco     8兆433億ウォン (2019)
SEGA Sammy     4兆777億ウォン (2019)
Pokemon       3兆7500億ウォン (2016)
SQUARE ANIX     2兆8944億ウォン (2019)
AVEX           1兆5044億ウォン (2019)
Dragon Ball       1兆4988億ウォン (2019)

Gunho           1兆1266億ウォン (2019)
動物の森          9897億ウォン (2020/3/20 - 2020/5/07)
Gundam           8677億ウォン (2019)
Onepiece           3877億ウォン (2019)
NARUTO           1111億ウォン (2019)


(*Manga = 不明)




https://gamebiz.jp/?p=259834
https://prtimes.jp/main/html/rd/p/000001063.000007736.html
https://www.newsngame.com/ArticleView.asp?artice_id=20200212101154
https://ko.wikipedia.org/wiki/SM_エンターテイメント
https://en.wikipedia.org/wiki/Big_Hit_Entertainment
https://s.japanese.joins.com/JArticle/251683?sectcode=740&servcode=700
https://animeanime.jp/article/2018/12/10/41996.html
https://www.4gamer.net/games/990/G999027/20200513074/
https://www.4gamer.net/games/999/G999905/20200507129/
https://gamebiz.jp/?p=267157
https://www.segasammy.co.jp/japanese/pdf/release/202003_3q_hosoku_20200205_final_j_.pdf
https://www.licensingexpochina.com/Portals/12/Image/Top 150 Global Licensors.pdf?ver=2017-07-06-090804-330
https://www.nikkei.com/article/DGXLRST0411957T10C20A5000000/
https://gamebiz.jp/?p=267176
https://www.nikkei.com/article/DGXLRST0414430U0A510C2000000/
https://kigyolog.com/company.php?id=130
https://news.yahoo.co.jp/byline/kawamurameikou/20200507-00177433/
https://gamebiz.jp/?p=267176

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